QuakeC
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on. Wikipedia
Created Year: 1996
Designed by: John Carmack
Developed by: id Software
Wikidata: Q2122062
Programming paradigms: imperative programming • procedural programming • structured programming
Language types: scripting language
Hello World in QuakeC
bprint("Hello World\n");
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Latest data update: 2024-06-08