OpenGL Shading Language
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. Wikipedia
Created Year: 2004Developed by: OpenGL Architecture Review Board
Aliases: GLSL, GLslang
Wikidata: Q779819
Language types: shading language
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