OpenGL Shading Language

OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. Wikipedia

Created Year: 2004
Developed by: OpenGL Architecture Review Board
Aliases: GLSL, GLslang

Wikidata: Q779819

Language types: shading language

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Latest data update: 2024-10-28