Open Shading Language
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer, Otoy's Octane Render, V-Ray 3, Redshift, and the Cycles render engine in Blender. OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically based renderers that support ray tracing and global illumination. Wikipedia
Developed by: Sony Pictures Imageworks • Larry Israel Gritz
Wikidata: Q18357621
Language types: shading language
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Latest data update: 2026-08-25