High Level Shader Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. Wikipedia

Developed by: Microsoft
Aliases: HLSL, High-level shading language

Wikidata: Q559519

Language types: shading language

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Latest data update: 2024-09-18